Thank you for visiting the Stratics Encyclopedia! This is the newly organized “Hunter’s Guide”, with categories gone over, entries read over and rehashed, and artwork triple checked for visibility as well as relevance. You will also find information on many of the Plants that grow in Sosoaria, including those cultured by the Players themselves. Many of the pictures within the Collectanea are rare as some creatures had gone extinct over the years.
Within these pages you will find information about each and every creature within Sosaria, be they alive or dead, or undead. Volunteers at Stratics and Community members have worked on this portion of our site as far back as 1997, fighting their way into the darkest reaches of the land. If a bit of information is incomplete, or inaccurate, feel free to contact our staff. Every attempt has been made to include the following information:
- General description with images of Classic and Enhanced client versions where applicable
- Animated image(s) when available
- Information for combat, taming, and loot
There is a general key on each page of the Encyclopedia, below are more thorough descriptions of select topics.
Understanding the Encyclopedia
This field will contain which items you can expect to find on the corpse of the creature.
Loot on monsters is based on chance, and as a result, it is very hard to give an accurate prediction of what they will give. It is VERY important that you take into account that each description of the loot does not guarantee anything but a SELECTION of the items in it. The rating only tells you what there is a good chance that you MIGHT get, not what you WILL get.
|Normal items like gold, weapons and scrolls that can be found immediately when you search the corpse. Some of these items will usually be grouped the following categories:
|Resources that will only appear on the corpse once a knife or other bladed weapon is used to carve the corpse. These resources are items like Hides, Meat and Scales.The amount of Hides you can carve from creatures differ between the facets. In Felucca you will get twice the amount of Hides that you would in Trammel, Ilshenar or Malas. The amount displayed in the Hunter’s Guide is for Trammel, Ilshenar and Malas, if you hunt in Felucca merely double it.The amount of carved loot you get from a creature is always the same.|
|Special items that can either only be found on a certain creatures, like Arcane Gems or Tribal Spears, or other items that are rarely found like Treasure Maps.Some special items will only be found rarely, while others will be found on every corpse.|
Fame & Karma
When you kill a creature you will gain an amount of Fame relative to the difficulty of the creature and your current level of fame. Your fame level is one of the things that decides which title will be shown on your paperdoll.
When you kill a creature you will gain or lose an amount of Karma relative to the difficulty of the creature and your current level of karma. Your karma level is one of the things that decides which title will be shown on your paperdoll.
The amount of Fame and Karma you can receive from killing creatures differs between the facets. In Felucca you will get twice the amount of Fame and Karma that you would in the other facets. The amount displayed in the Collectanea is for Trammel, Ilshenar, Malas and Tokuno, if you hunt in Felucca you will usually be able to reach one level higher.
Taming & Barding
Required Taming is the miminum required Animal Taming skill you need to be able to even attempt taming the creature – if it is even tamable. Preferred Foods will be listed for creatures that are tamable. Also listed will be Pack Instincts, which is helpful for Tamers who use multiple smaller creatures to hunt larger ones. Additional Taming Notes will also be listed if known. Other tables of concern to Tamers include Stats, Resistances, and Skills. The information of a creature can be determined with the Animal Lore skill. Some creatures might have higher values than similar ones due to fighting.
Further, the Minimum, Average and Maximum observed stat/skill is displayed as has been observed on fresh spawns for accuracy.
Barding Difficulty is the approximate base difficulty level of using Bard Skills on the creature. The skill level displayed is what you will need for a 50% chance of success. This is difficulty for a normal, non-exceptional instrument used on a non-discorded creature with Musicianship skill no higher than 100.00 (Grand Master). The difficulty will be lower if you use an exceptional instrument or the correct slayer type of instrument. Additional Barding Notes will also be listed if known.
Difficulty levels may vary +/- 2% on creatures of the same type due to the differences of a creatures skills.
This section contains an estimation of how hard it would be to kill the creature with a certain class of character, Archer, Bard, Mage, Tamer and Warrior. This is an estimation of how hard the creature is to kill for the chosen class.
- For a creature that it will be very easy to kill, even for a newly created character.
- For a creature that will be easy to kill, without much damage, except maybe for a newly created character who will probably find it a bit difficult.
- For a creature that it will be easy for a mid-level character to kill. New characters should probably have a few hours of fighting experience before taking this creature on.
- For a creature that it will be relatively easy for a mid-level character to kill. A new character with a little training could probably kill it, if given enough time.
- For a creature that it will be challenging for a mid-level character to kill. New characters should probably run for their lives if they were to be attacked by this creature.
- For a creature that it will be hard for a mid-level character to kill, but it should be possible. A high level character will probably find the creature quite easy though.
- For a creature that it will be relatively easy for a high level character to kill. A less experienced character might be able to kill the creature, but it will take a while.
- For a creature that it will be challenging for a high level character to kill. Using the best possible magical equipment would probably make it less challenging.
- For a creature that it will be extremely difficult to kill, even for a high level character with the best possible magical equipment. It is possible though, it will just take some time.
In special cases the rating “X” might appear, which means that it will be highly unlikely, if not completely impossible, that a character kills the creature alone.
Slayer Weapon Vulnerability: Slayer Weapons are magical weapons that do extra damage to specific creatures. The types listed are the ones that do extra damage to this creature.
Auto Dispel: All magic using creatures will attempt to dispel summoned creatures, whether they succeed or not depends on their magic skills and if they have enough mana for the Dispel spell.
Some creatures are capable of dispelling the summoned creatures with 100% success chance even without any mana and completely pacified by the peacemaking skill. That is commonly known as Auto Dispel. A good example of it would be the Golem or the Plague Beast. Note: Just because a creature isn’t listed as having Auto Dispel, it doesn’t mean that it can’t dispel, it merely means that it does not have a 100% chance of dispelling.
Magic Level: The magic level of a creature is an expression of how powerful the spells cast by the creature are, if the creature has any spell casting abilities of course. All magic using creatures are capable of casting 7th Circle spells if they have the required mana for it.
The Magic Level is calculated by taking the average of the creatures Magery and Evaluate Intelligence skills. It is displayed with the same titles as players also use for their skill levels. (Expert, Adept, Master, etc…)
Damage: How much melee or archery damage this creature can do to a character wearing no armor or magic items that increase resistances. In other words a character with 0 in each resistance. A character with 50 in each resistance would only take half damage. Some creatures do physical damage, others fire damage or maybe poison damage. Some might even do all types of damage. This field also displays which kinds of damage the creature does and how big a percentage of each it does. These percentages are what decides which of your resistances are checked when the creature hits you in melee.
Poison Level: If the creature can poison you, be it by touch or by spell, it will be listed here, along with the level of poison the creature can inflict. The levels are Lesser, Normal, Greater, Deadly and Lethal Poison. If the monster uses the poison spell it will usually be Lesser poison, although a few creatures have a natural Poison Spit ability which is not counted as a spell.
Speed: Different creatures move at different speeds. A reaper in fact doesn’t move at all, so this field would say “frozen”, while it would be “very fast” on the page for the Silver Serpent.
Ranged Attack: Some creatures shoot arrows at you, like Orcs or Bandits. If the creature has some kind of ranged attack it will be listed here. Although magic attacks are also ranged, they will not be listed here, because they are already listed under “Magic Level”.
- Special Abilities: Some creatures have certain special abilities that makes them… well… special. An example of this would be the Orc Scout, who has the ability to jump away and hide when he gets hurt or the Plague Beast that devours the corpses of its victims. Any kind of ability that the creature might have and most other creatures do not, will be found in this field.
- Found At: Most creatures have certain places, where they can usually be found. Most of those places will be listed here, but not all, that would make some if the lists very long… If you can’t find the creature where it’s supposed to be, then chances are that someone else found it first, but if you wait around a bit then a new one will probably appear shortly.
- Related To: Who were this creatures parents? No, just kidding… The links in this section will lead you to the pages of any creatures that might be related to the current one in some way. Maybe there’s a creature that looks exactly like it or has a name that sounds like it, maybe some creature has the same abilities. Things like that.
- First Seen: Not all creatures have been in the game since it started, this field will say approximately when the creature was first seen in the game. It will also state if the creature has not been seen in game yet.
In addition to those people who might be mentioned on the individual pages there are also a few who have made contributions to a large number of pages, but are not listed on any of them.
Those people will be listed here along with some general information about what they contributed.
Post Age of Shadows
- Blackheath THB, Stratics Volunteer
- Esy, Stratics Volunteer
- Famine, Stratics Volunteer
- Idun Syn, Stratics Volunteer
- JafarMcFinnan, Stratics Volunteer
- Pfredd Mudd, Stratics Volunteer
After Publish 16
- Firebird of Europa
- Dragon Hawk of Europa
- Ambrosia of Europa
- Elyssar of Bjaa
- Zeyke the Hermit of Baja
- Darkearth of Great Lakes
- Panthera of Pacific
Also a huge thank you to Nadya Modavia, Legendary Bard of Catskills, who collected most of the information about the barding difficulty of the creatures. Nadya has also created a handy Bard Calculator using that information. And a special thanks to Mordanna of the Pacific Rangers Council for letting us use the information they gathered.
And to Petra Fyde, who spent many long hours updating and maintaining the Hunters Guide of the past.