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Decorating Primer

As you survey the bare, echoeing halls of your recently built dream home, you are probably wondering how to make the place a bit more livable.

Good news! Decorating your home does not have to be expensive. If your finances are a bit tight after splurging on a lavish new abode, you can save money and gather raw materials yourself, purchase a few inexpensive things from the shops in town, grow a few plants, and you are all set.

More good news: recent changes have brought new interesting items such as rugs, tapestries, lamp posts, granite tables, and plants, with which to deck our halls. These items can be obtained from crafters, as rewards for completing bulk orders, or by the adventurous types in dungeon Doom.

If you fancy something that no crafter can make, such as a stylish fish tank, comfy couch or a cozy fireplace, don’t despair! With a bit of creativity, you can build all of these things and more out of common household items. A look at the tips page and the Decorating Ideas will help you and perhaps give you ideas for your own creations.



You don’t need a lot to start decorating your home:

  • The single most useful tool is the Interior Decorator tool , that allows you to raise, lower and turn locked-down items. You can obtain these from the Architects in most carpentry shops in town, for about 10.000 gold. Though a bit pricey, you’ll find this tool invaluable for your decorating efforts.
  • Another useful item is a hatchet , to remove add-ons or trash barrels with. If you remove an add-on, you will receive back the deed for it.
  • It’s very handy to have a craftsman on hand, and sufficient tools and raw materials for him or her to work with.
  • Being able to recall or gate to town and back will prove convenient, as you’ll aways find that you will need a few odds and ends from the shops in town.
  • It’s a good idea to have a dye tub and a few dyes on hand. A furniture dye tub should not be hard to come by either.

Using the Interior Decorator is easy. This tool operates in one of tree modes, Up, Down, or Turn. Double-click the tool and targeting a locked-down item will raise, lower or turn the item according to the mode that the decorator’s tool is set to. The Turn function is useful for making chairs and such face the right way around a table.

When you use the tool for the first time, you will be presented with the menu to set the desired mode. You can bring up this menu and change the mode again, by using the tool on itself.



There are a few rules to keep in mind when decorating your home.

  • You can lock down blocking objects near stairs or doors, since the Age of Shadows.
  • Home-grown plants are a bit tricky: you can walk through some of them, but not through others.
  • You cannot raise items more than 15 ‘clicks’ above the floor or lower them below the floor when using the decorator tool (but see the tips for additional information).
  • If you attempt to place a house add-on that comes in deed form, the item appears in the tile you have clicked, extending southwards or eastwards (depending on the orientation of the item). An item that is said to be ‘facing east’ will run north-south, ie. with its longest side facing east. Similarly, an add-on ‘facing south’ will be turned with its longest side facing south, like in the images of this section.If you place an add-on in the wrong spot, or if you just wish to remove a previously placed add-on, simply use a hatched and target the add-on. It will disappear and the deed for the add-on will be returned to you in your backpack.



The last rule is more like a suggestion, presented with the risk of being accused as the ‘style police’.

It is hard to give examples of things that are ‘wrong’ by definition: what may seem wrong to one person might be just the thing that another person is trying to achieve. It would be very strange to have an otherwise normal-looking house with one room filled with bones and blood…. unless you’re Bluebeard. An evil wizard would not be living in a pinkish ‘my little pony’ house… unless he’s trying to hide the fact that he’s evil.

Make good use of color and pay attention to the effect of a particular piece on the look and feel of your house: a regular granite table looks okay in a sandstone house, but if your place is built out of white marble, such a table will make the place look even colder than it already seems. Likewise, torches look very good in dressed stone houses such as the pre-build small and large towers, but in the Tudor style houses one would expect the more civilised lanterns.

Try to set the purpose of each rooms as you would in your real house. You probably wouldn’t have guests entering the house through the bedroom or through a workshop. Having your dining hall on the ground floor and the kitchen on the 3rd floor would be rather inconvenient.

As in real life, the nicest looking homes are those in which the owner has achieved a good balance. A balance between the materials and colors of his house,and the furniture in it. A balance between the purpose of each room and the chosen decoration in it. The look and atmosphere of a house is a statement about the


Tiered Display

Items Required

  • 3 Tier Display CaseInterior Decorator
  • 6 Square Goza
  • 6 Display Cases

Display Case Tier 3

Place 6 Square Gozas
Create a UOAssist Macro to
-Dbl Click the Interior Decorator
-Target Square Gozas 1-3
-Play the macro 5x so the Square
(Increased Height total: 6)

Place a Display Case below the Square Gozas
Place a Display Case on the Square Gozas

Dbl Click the Interior Decorator
-Select Down
-Play the UOAssist Macro 4x so the Display Case falls

Dbl Click the Interior Decorator
-Select Up
-Play the UOAssist Macro 6x
-Place a Display Case on the Square Gozas

Dbl Click the Interior Decorator
-Select Down
-Play the macro 2x

Display Case Tier 2

Create a UOAssist Macro to
-Dbl Click the Interior Decorator
-Target Square Gozas 4-6
-Play the macro 5x so the Square
(Increased Height total: 6)

Place a Display Case below the Square Gozas
Place a Display Case on the Square Gozas

Dbl Click the Interior Decorator
-Select Down
-Play the UOAssist Macro 4x so the Display Case falls
-Raise the Square Gozas back up so you can axe them without hitting the display case.

Display Case Tier 1

-Place a Display Case on the floor



For both the small and the grand piano, we will use the 4 available types of folded cloth. The different types are referred to as cloth piano_cloth.jpg (3696 bytes)A, B, C and D as in the picture.   You can dye the cloth as you work, but if you have no black dye tub of your own, you can use pre-dyed cloth (which makes stacking and locking down a bit harder).  I use undyed cloth in the examples for clarity.  All items are dyed black.

The small piano

piano_s_1.jpg (19515 bytes)
First, place a writing desk, back side facing south
– Place 3 spacers on top of it (fish steaks, black pearl, etc.)
– Place 2 of cloth C on it
– Place a wooden crate on top.
– Inside the crate, place 1 chessboard, 2 of cloth A, 2 of cloth C, 2 of cloth A , and another chessboard

(You need 2 piles of cloth A, and 2 chessboards because the stacking order of items is not always the same, as you will see later on.  The 2 piles of cloth A are colored differently to demonstrate  this)

piano_s_2.jpg (2941 bytes)
– Now drag the desk onto your spellbook in your pack. It should snap back, but the other items will now be lowered.
– Lock down the desk and cloth. Let the black pearl decay.


piano_s_3a.jpg (3379 bytes)
Destroy the crate.   You will see one chessboard, and one pile of cloth A.
– Lock down the 2 C cloth, and the visible chessboard and A type cloth


piano_s_3b.jpg (3478 bytes)Now, walk outside your house (step off the porch completely) and walk back in. Repeat until you see the different colored cloth A  (or when your cloth is pre-dyed, single click until you see that the visible chessboard is not locked down).

– Lock down this cloth A and chessboard as well.


piano_s_4.jpg (3172 bytes)
Place 2 of cloth B, and 2 of cloth C on top
– Drag the stack of cloth B onto your spellbook and let it snap back. Lock both down

– Place another 2 of cloth C, and 1 cloth A and lock down


The Grand piano

This consists basically of two small piano’s with some extra stuff.  We will be building this in four tiles, which are referred to as tile I through IV as shown here.  The tiles are built up in numerical order.


Tile I:

piano_I_1.jpg (9736 bytes)
Place a writing desk, with the back facing south.
– Place 3 spacers on top of that, and a crate.
– Place 2 of cloth C, and 2 of cloth D inside the crate.

– Drag the table onto your spellbook and let it snap back.
– Destroy the crate, lock the cloth down


piano_I_2.jpg (7505 bytes)
Place another crate on top
– Place 2 of cloth C, and 2 of cloth D inside the crate
– Drag the table onto your spellbook and let it snap back
– Destroy the crate, lock the table and cloth down


Place 2 of cloth C on top
– Place 1 cloth D on top
– Lock everything down

Tile II:

piano_II.jpg (4785 bytes)
Place three fancy shirts and lock them down


Tile III: (continuing with black cloth)

piano_III_1.jpg (8756 bytes)In this tile we start by building a small piano, but after placing the table, place a body sash underneath it (here shown in red for clarity).  Then build the rest of the small piano as usual.



piano_III_2.jpg (5178 bytes)
Place a fancy shirt on top of the stack
– Place an oilcloth on top
– Drag the fancy shirt onto your spellbook and let it snap back
– Lock the shirt and oilcloth down

It’s beginning to look like something!


Tile IV:

Simply build another small piano in this tile

And we’re done!

piano_IIII.jpg (19590 bytes)


Some variations (for whcih I didn’t have time :-)

– Try letting the tables decay, and build the piano legs using hats (bonnets) dyesd black
– Try building pedals out of something.  Someone suggested a tall candle for the pedal pillar


Posted here with permission from Waylander.

My design is more of a covered water well rather than a wishing well but you should be able to modify it slightly. A well takes up 3 floor tiles and requires the following material:

  1. a minimum of 10 spacers (go with 14 to be safe and I prefer bandages for this design),
  2. one small forge, four torches,
  3. one “pile of wool”,
  4. one small wooden shield,
  5. one open-topped keg,
  6. one quarter staff (the straight, brown kind) oriented in the direction you want your well oriented in (south-north, west-east),
  7. two bonnets (of the hat variety),
  8. one spell book (the # of spells in it doesn’t matter), and
  9. a dye tub with dye.

For orientation purposes, the three tiles will be referenced as follows: If your well is going to be oriented from North to South, the #1 tile is the southmost tile with #3 being the northmost tile and #2 between them. If the orientation is from West to East, the #1 tile is the westmost tile with #3 being the eastmost tile and #2 between them.

My well was oriented North-South so you may need to play with the West-East design a little.

Construction Steps

  1. Dye the two bonnets the same color as the quarterstaff then dye the pile of wool the desired color to simulate water. You’re finished with the dye tub.
  2. Place the small forge in tile #2. You don’t need to lock it down once placed. This will form the base of the well.
  3. We’ll now build the first upright support. In tile #1, place 2 spacers. Double click a torch in your backpack. This will cause it to light and jump to the floor, standing upright, near your character.
  4. Pick it up, drop it on tile #1, and lock it down. The spacers should help position the torch near the tile center. Drop 3 more spacers on tile #1 (they’ll appear on top of the torch flame). Double click on a second torch and drop it on tile #1 (it should jump up on top of the first torch and spacers) and lock it down.. Finally, take a dyed bonnet and also drop it on tile #1 (it should appear on top of the torches, covering the flame of the upper torch). The first upright is finished.
  5. Repeat steps 3 & 4 in tile #3.
  6. Now we build the crossbeam. Returning to tile #1, drop the quarterstaff on the tile. This should place it above the bonnet.
  7. Drag and drop the bonnet in tile #1 onto the spell book in your backpack. The bonnet should snap back after allowing the quarterstaff to drop down behind it. If you don’t like the bonnet being in front of the quarterstaff (I didn’t), simply drag and drop the quarterstaff onto your spellbook. Again, it will snap back and be _in_front_ of the dyed bonnets. I prefer this look because it appears to connect with the bonnets on both uprights.
  8. Lock down both bonnets and the quarterstaff.
  9. To finish the well, drop the dyed pile of wool on tile #2. It may take some doing to find the “sweet spot” but try the east edge of the tile or the south edge just west of the south-east corner. You may also need a single spacer to move it high enough to expose the well stone but you don’t want to expose the coals. Try the design with and without the spacer to see which you prefer. Once the pile of wool is placed where you want it, lock it down.
  10. Now drop the small shield on tile #2 (to form the well cover) and lock it down, followed by the open keg (lock THIS down).
  11. You’re finished!


Directions on Building Your Very Own “GM!”

by Vengence

edited by Jared of Europa


First, a list of the supplies you will need:GM_yarn

  • a dye tub
  • dyes
  • 21 pieces of cloth
  • a pair of scissors
  • a pair of sandals
  • a bonnet
  • a tricorn hat
  • 2 balls of yarn, style “B”
  • 5 balls of yarn, style “C”
  • 1 lantern
  • 2 death robes
  • 7 “spacers” (I recommend fishstakes)
  • Access to a black dye tub

Before starting construction, take 3 cloth, and dye them yellow or gold. Cut these 3 cloth into bandages. Take the remaining 18 cloth, and dye them red (or blue for Counselors, green for Seers, etc.). Cut these into bandages. Remember to dye the cloth BEFORE you cut it into bandages – bandages can’t be dyed; cloth can. Dye your tricorn hat, and all of your yarn the same color as your 18 cloth. NOTE: this can be a bit tricky. If you use the same dye as the cloth, yarn and the hat will naturally dye darker than the cloth, and will look odd on the “GM.” Try lightening up the dye at least one shade – this will take a bit of experimentation to get it just right (hey, just like in college!). Finally, dye your bonnet black.

GM_tile.jpg (6045 bytes)Now, before you start, you will need to decide on the location you wish to place your “brand-new OSI representative”. His or her creation actually requires 3 tiles, in an “L” configuration. Do not plan on standing him right next to a table, or other such items – it will not work, graphically. For a display of the needed tile arrangement, see the diagram below – your “GM” will eventually appear to be standing on tile #1.

Once you’ve decided where to place your GM, we’ll start by doing construction on tile #3 first, as it will be nearly impossible to access later on.

For tile #3, we’ll be working with balls of yarn. Balls of yarn are available from NPC tailors in 3 different styles (see diagram below) – you will only need styles “B” and “C”, as labeled in the diagram. For tile #3, we’ll be using style “C”. Place 2 spacers on tile #3, followed by a death robe. On top of the death robe, stack 1 style “C” yarn, and lock it down. Stack a second single style “C” yarn on top of this one, and lock it down as well. Remember – you’ll need to be quick when locking down items on top of a death robe, as the death robe will decay in 60 seconds. If you mess this up, curse, rinse, repeat. When the death robe decays, the two balls of yarn should appear to “float” in midair. You can then remove the spacers, or leave them to decay – your choice.

Next, we’ll work with tile #2, which is done very similar to tile #3. Stack 5 spacers on tile #2, followed by a death robe. Next, lock down a lantern on top of the robe. Follow with a stack of 2 balls of yarn, style “B”, and lock these down. Lock down a second stack of 2 balls of yarn, style “B”, on top of the first. Note that tile #3 uses single balls of yarn; tile #2 uses stacks of 2. Don’t get these confused! Wait for the death robe to decay, and if your yarn and lantern are floating correctly, remove the spacers.

Finally, we move to tile #1. Now, lock down a pair of sandals on tile #1, followed by a stack of 2 yellow bandages, and 5 stacks of 2 red bandages. Next, lock down your single remaining yellow bandage. Third, lock down 3 more stacks of 2 red bandages. After that, lock down a single red bandage on top, and a second single red bandage on top of that. Using single bandages rather than stacks of 2 where noted will give your “GM”‘s body some shape (if only it were so easy in real life! But then… bandages seem to have a lot of mystical qualities in UO… I don’t remember a Band-Aid bringing anybody back from the dead, either…)

Now, after you’ve stacked your bandages as listed above, stack your final remaining piece of yarn, style “B” on top of the bandages, and lock it down. Follow this with the bonnet, and finally, the tricorn hat. Lock both of these down, and voila! Your GM is no longer stuck “Entering Britannia…”; it’s ALIVE (and just as lively as the real ones)!

Pretend to page him, and be surprised when he instantly appears! Hug him, love him, make him your own! Or…

…use him in evil, devilish pranks on your friends and enemies! These include…

…when you see the exact spot where a friend of yours logs out for the night, build the “GM” standing right next to him for when he or she logs in for the next day, and scare the hell out of ‘em! (actually performed in-game – as Shogun of MarkeeDragon.com will attest!) ;)

…hide a comm crystal somewhere near the “GM”, and when you know someone is in the area, “transmit” over the crystal “I’m sorry; I cannot help you with that.” Sends players into horrible flashbacks… fun at parties!


*goes off to play with his own “GM!”*

Baron, Curator of the Dawn Museum of Dreams
Baja shard