The Elves have always been a part of Sosaria, tied inexplicably to the health of the world itself. The ancient tales and the bards that sing them are definite about that fact. Elven beauty is renowned, elven valor unsurpassed, and elven artistry dazzling in its brilliance. The songs tell us, so it must be true.
There are skeptics, of course. There always are those who do not believe and cannot afford to acknowledge mysteries in their lives.
But the stories are true. The Elves do exist and serve as the caretakers of Sosaria, linked directly to the world itself, their health tied directly to that of the land. Perhaps not quite as beautiful, valorous and brilliant as legend tells us, but real nonetheless.
This is the second Playable Race in the game, introduced with Mondain’s Legacy.
Information presented at Race Selection:
Elves always have the effect of a full strength Night Sight spell.
|Infused with Magic
Elves have an increased energy resistance cap (+5). Elven players must still increase their actual resistances through normal means (i.e. through equipment and magical effects).
|Knowledge of Nature
Elves receive an increase (a very noticeable one) to their chance of acquiring special resources such as colored ore when mining or special boards when lumberjacking.
|Difficult to Track
Elves are more difficult to track than humans.
Elves gain an increased chance to passively detect hidden monsters and enemies. (Better than humans’ Jack of all Trades passive detect)
Elves receive a bonus (+20) to their maximum mana.
Classic Client Visual
Enhanced Client Visual
Elven skin tone is generally different than that of humans, and they tend to wear their hair in different styles.
If you have written your own unofficial guide about the Elven Race and would like to include it here with Stratics, please send an inquiry to [email protected] for consideration.